Dirk Mateer's Econ Media Library
by Critical Commons Manager A collection of clips from popular film and television illustrating principles of Economic theory.
Golden Age Hollywood and American History
by Critical Commons Manager A collection of clips showing the relationship of Hollywood films to events in American history
Television Style
by Critical Commons Manager A collection of clips related to the formal analysis of contemporary TV from Jeremy Butler's books <i>Television Style</i> and <i>Television: Critical Methods and Applications</i>.
Breaking the Fourth Wall: Adapting William Shakespeare’s Othello to the Screen
by Elizabeth Harnett Abstract: This paper explores the ways in which Geoffrey Sax and Andrew Davies have adapted Shakespeare's Othello from stage to screen by specifically looking at moments when characters "break the fourth wall".
Reverse Panopticon
by Survey of Interactive Media If the Panopticon is a discipline-mechanism, what happens when people actively in the center cultivate its power to be seen--virtually or physically? by Krishnan Unnikrishnan
Reverse Panopticon
by Survey of Interactive Media If the Panopticon is a discipline-mechanism, what happens when people actively in the center cultivate its power to be seen--virtually or physically?
Economics of Seinfeld
by Critical Commons Manager Scenes from the NBC TV series Seinfeld are used to illustrate economic principles at work in everyday life
Commentary # 2 by Chi Huan Cheng
by Survey of Interactive Media ctcs505
michel gondry
computer
virtual
real
dream
Agency on YouTube!
by Survey of Interactive Media Filmmakers on YouTube are making interactive videos providing agency in video format. by Nelson
The Deconstruction of Historical Memory
by Jesse MacKinnon Jesse MacKinnon examines the survey of historical memory in the Babylon5 episode "The Deconstruction of Falling Stars".
The Unconscious Message in Films with Technology
by Survey of Interactive Media An examination of how films are bringing more self-awareness to McLuhan's concept of "The Medium is the Message". The films The Game, Existenz, Being John Malkovich, and Eternal Sunshine of the Spotless Mind play with this concept and explore it in various ways as interactive technology plays a more important role in our lives.
Intertwining Virtual Space and Reality
by Survey of Interactive Media by: Paris-Lapaz`elle Moore
Remixability and Ray Charles
by Survey of Interactive Media Using the fourth clips below, the notion of remixability is examined through a discussion of Ray Charles and his 1954 hit song "I Got a Woman." By Lorien Hunter
Casual Playbor
by Jason Lipshin A short history of the relationship between play and labor as seen through Zynga's Facebook game Farmville.
Remixing the Interior Ideologies of the Game Space
by Survey of Interactive Media Two instances in which artists have harnesses the powerful ubiquity of vernacular culture by remixing popular games.
--Sarah Brin
Mind Traveling
by Survey of Interactive Media When you travel through your mind, expect humiliations, fast speed, and free association.
Synthetic Sexuality: The Allure of Humanity and the Subversion of Perfection
by Survey of Interactive Media An examination of the development of the "perfect" being, and the ways in which the features of "imperfect" human sexualization interact with these beings, eventually resulting in the destruction of their purpose.
3D, Virtual Environments, Video Games and the Obsession with being Digitally Emmersed: By Chris Pratola
by Survey of Interactive Media By Chris Pratola.
A Lecture Arguing how society has become obsessed with Virtual Worlds and Using 3D to be more in touch with created realty. The move into the future of Gaming, Movies and beyond.
POV in movies and commercials
by Survey of Interactive Media Taking a look at two movies and a commercial that use the POV technique
Transmedia: Interactive becoming Immersive.
by Survey of Interactive Media Talking about the evolution of media going beyond interactive to completely immersing the audience.
Modern Family, not so modern ideas
by Survey of Interactive Media A look at how Modern Family addresses the use of technology.
Pixel Art's Fight for Legitimacy
by Survey of Interactive Media A discussion of pixel art's graphical barrage on contemporary media.
Ludology and Mise en Scene
by Survey of Interactive Media Attempting to find the ludology of films, looking at "Blade Runner" and "Firefly." How fans create their own ludos rewatching media and examining the mise en scene, a process similar to some adventure games.
by Talia Squires
Rules and Position in Social Play
by Survey of Interactive Media by Brian Flory - Play and games, while providing important opportunities for the socialization of behavior throughout the life course, are pervasive, and can therefore also be explicit and implicit tools of ideologies and power groups. Such games can be undermined, but only with difficulty.
Imaginary Reality: Existing Location Representations in Video Games
by Survey of Interactive Media We recognize them. We explore them the way we do in real cities. We know where exactly they are at. Or, do we?
Video Games in Horror Films
by Survey of Interactive Media Horror films subvert the lines between operator actions, machine actions, and diegetic vs. non-diegetic game space. By Jesse Kapp
Exploring Human Communication in Paris, France
by Survey of Interactive Media An examination of how we communicate without words, but with emotions and action using the 2006 film, "Paris Je'taime."
Spatial Navigation in Film
by Survey of Interactive Media This article discusses spatial navigation in the context of film juxtaposed to videogames.
Spatial Navigation in Film
by Survey of Interactive Media This article discusses spatial navigation in the context of film juxtaposed to video games. By Evan Pondel
Spatial Navigation in Film
by Survey of Interactive Media This article discusses spatial navigation in the context of film juxtaposed to video games.
Jim Profit and the algorithm of Real Life
by Survey of Interactive Media Jim Profit exposes the underlying 'Game Mechanics' of Life. By Levin Menekse
Mirror Shots, Video Games, and the Fascination of Control
by Survey of Interactive Media The ideology of mirror shots. By Ryne Hodkowski
Mirror Shots, Video Games, and the Fascination of Control
by Survey of Interactive Media An examination of the ideological uses of mirror shots.
The Duality of Emerging Media
by Jesse MacKinnon In briefly examining the early histories of three mediums—early silent cinema, television and video games—a recurring trend appears: an exploratory feint into new uses for the moving image, followed by a motion into more established aesthetic forms.
Gender and sexual identity in virtual spaces
by Survey of Interactive Media Both men and women use virtual spaces to experiment with their gender identity. By Josh Eiserike
"Remember me": Technologies of Memory in Michael Almereyda’s Hamlet
by Katherine Rowe Abstract: Recent work on Shakespeare and film has tended to leave the text behind in order to move beyond questions of cinematic faithfulness. Yet this reasonable impulse effectively obscures the ways cultural practices based on older technologies, such as playtexts and writing, persist in and shape our uses of newer forms, such as film and video. Michael Almereyda's film Hamlet offers an opportunity for comparatist analysis of what Michel Serres would call the "polychronic" nature of these technologies: the early technologies allegorized in Shakespeare's play; the multimedia practices illustrated in John Willis's 1621 manual, The Art of Memory; the mnemonic grammar of television and video editing; and even the forms of quotation we use in scholarly discussions of printed and audio-visual texts. </i>
Feminist Frequency
by Critical Commons Manager A collection of clips from Anita Sarkeesian analyzing the gender politics of commercial television
Paisajes audiovisuales de la memoria chilena en la telenovela Hippie (Chile, 2004): "Paz, amor y lo privado..."
by CONSTANZA MUJICA La telenovela es el único género televisivo exclusivamente latinoamericano. A pesar de compartir algunas características con otros géneros de ficción televisiva seriada como las soap operas estadounidenses y europeas, la telenovela posee características propias claramente delimitadas. Las convenciones audiovisuales del género y las rupturas que de ellas se hagan en cada telenovela en particular también son indispensables al momento de interpretar los discursos sociales que ellas ponen en circulación. Desde ahí se puede construir un nuevo tipo de lectura, a contra-pelo, que redescubre en una nueva dimensión lo que se está comunicando, una dimensión mítica si se recupera la perspectiva barthesiana y la noción de cripta de Derrida.
Deleuze and Cinema
by Critical Commons Manager This selection of clips from films discussed by French philosopher Gilles Deleuze was compiled in Fall 2009 by students in Professor Kara Keeling's Critical Studies graduate seminar on Deleuze and Culture at the University of Southern California.
Deleuze and Cinema
by Kara Keeling The following selection of film clips from films discussed by French philosopher Gilles Deleuze were compiled in the Fall of 2009 by the participants in Professor Kara Keeling's Critical Studies graduate seminar on Deleuze and Culture at the University of Southern California.
The Transverberation scene in four films featuring the life of Saint Teresa of Avila
by Sherry Velasco A comparison of the Transverberation scene in four films featuring the life of Saint Teresa of Avila
Buffy vs. Twilight - Stalking Comparison
by Jonathan McIntosh A comparison of stalking scenes in the 2008 film Twilight and in Buffy the Vampire Slayer.
Documentary Epistemology
by Steve Anderson This lecture considers questions of epistemology in relation to documentary media, using the construction/reconstruction of historical events as a case-study
Database Narrative
by Steve Anderson This lecture outlines some basic properties of database narratives, referring to the debate between Lev Manovich and Marsha Kinder on the nature of selection and combination in narrative.
Postmodernism lecture
by Steve Anderson An illustrated lecture on postmodernism